I'm Daniel Baldwin, a product design leader who helps teams turn ambitious ideas into cohesive, intentional products. I work best where taste, systems, and execution all matter—bridging vision and delivery through clear direction, strong craft, and structures that help teams move.

Currently, I operate as embedded design leadership for growth-stage teams, validating vision through prototypes and provocations, strengthening delivery through critique and direction, and working hands-on when it accelerates quality. Recent work includes a creator monetization platform and a 0→1 luxury marketplace.

Previously, I spent five years at Vogue leading product design across mobile, web, and internal tools. I evolved Vogue Runway into a living platform for content and community, shipped real-time experiences for the Met Gala and Vogue World, and built scalable patterns used across global markets. I also partnered across GQ, Pitchfork, and Bon Appétit, translating editorial workflows into high-volume product surfaces.

Earlier, I co-founded Good Hands, a studio focused on music and creator platforms, designing monetization and internal tools with partners including SoundCloud.

Outside of work, I enjoy crate digging, music archiving, and exploring the interplay of sound, style, and design. I live in Seattle with my wife, son, and our pug.

I'm Daniel Baldwin, a product design leader who helps teams turn ambitious ideas into cohesive, intentional products. I work best where taste, systems, and execution all matter—bridging vision and delivery through clear direction, strong craft, and structures that help teams move.


Currently, I operate as embedded design leadership for growth-stage teams, validating vision through prototypes and provocations, strengthening delivery through critique and direction, and working hands-on when it accelerates quality. Recent work includes a creator monetization platform and a 0→1 luxury marketplace.


Previously, I spent five years at Vogue leading product design across mobile, web, and internal tools. I evolved Vogue Runway into a living platform for content and community, shipped real-time experiences for the Met Gala and Vogue World, and built scalable patterns used across global markets. I also partnered across GQ, Pitchfork, and Bon Appétit, translating editorial workflows into high-volume product surfaces.


Earlier, I co-founded Good Hands, a studio focused on music and creator platforms, designing monetization and internal tools with partners including SoundCloud.


Outside of work, I enjoy crate digging, music archiving, and exploring the interplay of sound, style, and design. I live in Seattle with my wife, son, and our pug.

I'm Daniel Baldwin, a product design leader who helps teams turn ambitious ideas into cohesive, intentional products. I work best where taste, systems, and execution all matter—bridging vision and delivery through clear direction, strong craft, and structures that help teams move.

Currently, I operate as embedded design leadership for growth-stage teams, validating vision through prototypes and provocations, strengthening delivery through critique and direction, and working hands-on when it accelerates quality. Recent work includes a creator monetization platform and a 0→1 luxury marketplace.

Previously, I spent five years at Vogue leading product design across mobile, web, and internal tools. I evolved Vogue Runway into a living platform for content and community, shipped real-time experiences for the Met Gala and Vogue World, and built scalable patterns used across global markets. I also partnered across GQ, Pitchfork, and Bon Appétit, translating editorial workflows into high-volume product surfaces.

Earlier, I co-founded Good Hands, a studio focused on music and creator platforms, designing monetization and internal tools with partners including SoundCloud.

Outside of work, I enjoy crate digging, music archiving, and exploring the interplay of sound, style, and design. I live in Seattle with my wife, son, and our pug.

EXPERIENCE

Vogue

Associate Product Design Director (2023 – 2025)

Assoc. Product Design Director (2023 – 2025)

Senior Product Design Lead (2020 – 2023)

Condé Nast

Senior Product Design Lead (2019 – 2020)

Good Hands

Co-Founder & Design Director (2018 – 2022)

CreateSafe

Founding Designer (2018 – 2020)

TINT

Lead Designer (2015 – 2018)

Twelve23

Lead Designer (2014 – 2015)

SELECT CLIENTS

Apple News, Autodesk, Bad Girls Club, Bon Appétit, Chance the Rapper, Condé Nast, Epicurious, GQ, Halfwaydead, The New Yorker, Owsla Records, Pitchfork, SELF, Skyryse, SoundCloud, Teen Vogue, Vogue, Vogue Business, Wired

Daniel Baldwin

SELECT CLIENTS

Apple News, Autodesk, Bad Girls Club, Bon Appétit, Chance the Rapper, Condé Nast, Epicurious, GQ, Halfwaydead, The New Yorker, Owsla Records, Pitchfork, SELF, Skyryse, SoundCloud, Teen Vogue, Vogue, Vogue Business, Wired

Apple News, Autodesk, Bad Girls Club, Bon Appétit, Chance the Rapper, Condé Nast, Epicurious, GQ, Halfwaydead, The New Yorker, Owsla Records, Pitchfork, SELF, Skyryse, SoundCloud, Teen Vogue, Vogue, Vogue Business, Wired

Apple News, Autodesk, Bad Girls Club, Bon Appétit, Chance the Rapper, Condé Nast, Epicurious, GQ, Halfwaydead, The New Yorker, Owsla Records, Pitchfork, SELF, Skyryse, SoundCloud, Teen Vogue, Vogue, Vogue Business, Wired

EXPERIENCE

Vogue

Associate Design Director (Jun 2023 – Mar 2025)

Senior Design Lead (Nov 2020 – Jun 2023)

Condé Nast

Design Lead (2019 – 2020)

Good Hands

Creative Director & Co-Founder (2018 – 2022)

CreateSafe

Creative Director (2018 – 2020)

TINT

Brand Design Manager (2015 – 2018)

Twelve23

Lead Designer (2014 – 2015)

Location

Seattle, Washington

Elsewhere