


I'm Daniel Baldwin, a product design leader who helps teams turn ambitious ideas into cohesive, intentional products. I work best where taste, systems, and execution all matter—bridging vision and delivery through clear direction, strong craft, and structures that help teams move.
Currently, I operate as embedded design leadership for growth-stage teams, validating vision through prototypes and provocations, strengthening delivery through critique and direction, and working hands-on when it accelerates quality. Recent work includes a creator monetization platform and a 0→1 luxury marketplace.
Previously, I spent five years at Vogue leading product design across mobile, web, and internal tools. I evolved Vogue Runway into a living platform for content and community, shipped real-time experiences for the Met Gala and Vogue World, and built scalable patterns used across global markets. I also partnered across GQ, Pitchfork, and Bon Appétit, translating editorial workflows into high-volume product surfaces.
Earlier, I co-founded Good Hands, a studio focused on music and creator platforms, designing monetization and internal tools with partners including SoundCloud.
Outside of work, I enjoy crate digging, music archiving, and exploring the interplay of sound, style, and design. I live in Seattle with my wife, son, and our pug.
I'm Daniel Baldwin, a product design leader who helps teams turn ambitious ideas into cohesive, intentional products. I work best where taste, systems, and execution all matter—bridging vision and delivery through clear direction, strong craft, and structures that help teams move.
Currently, I operate as embedded design leadership for growth-stage teams, validating vision through prototypes and provocations, strengthening delivery through critique and direction, and working hands-on when it accelerates quality. Recent work includes a creator monetization platform and a 0→1 luxury marketplace.
Previously, I spent five years at Vogue leading product design across mobile, web, and internal tools. I evolved Vogue Runway into a living platform for content and community, shipped real-time experiences for the Met Gala and Vogue World, and built scalable patterns used across global markets. I also partnered across GQ, Pitchfork, and Bon Appétit, translating editorial workflows into high-volume product surfaces.
Earlier, I co-founded Good Hands, a studio focused on music and creator platforms, designing monetization and internal tools with partners including SoundCloud.
Outside of work, I enjoy crate digging, music archiving, and exploring the interplay of sound, style, and design. I live in Seattle with my wife, son, and our pug.
I'm Daniel Baldwin, a product design leader who helps teams turn ambitious ideas into cohesive, intentional products. I work best where taste, systems, and execution all matter—bridging vision and delivery through clear direction, strong craft, and structures that help teams move.
Currently, I operate as embedded design leadership for growth-stage teams, validating vision through prototypes and provocations, strengthening delivery through critique and direction, and working hands-on when it accelerates quality. Recent work includes a creator monetization platform and a 0→1 luxury marketplace.
Previously, I spent five years at Vogue leading product design across mobile, web, and internal tools. I evolved Vogue Runway into a living platform for content and community, shipped real-time experiences for the Met Gala and Vogue World, and built scalable patterns used across global markets. I also partnered across GQ, Pitchfork, and Bon Appétit, translating editorial workflows into high-volume product surfaces.
Earlier, I co-founded Good Hands, a studio focused on music and creator platforms, designing monetization and internal tools with partners including SoundCloud.
Outside of work, I enjoy crate digging, music archiving, and exploring the interplay of sound, style, and design. I live in Seattle with my wife, son, and our pug.